Here you'll find the artwork and designs for a mobile game I am helping to produce. Our team as it stands consists of only three people, but we're very excited about this project. We hope you enjoy the designs!
Having decided to go for an isometric state rather than the original 3D room i had designed, this is the product of the change! My colleague Cat plans out the puzzles using a basic cube map and then puts them together in Unity.
A quick gif showing how the rotation bubble works
Data Storage Box
gif showing how the “data storage box” works.
i planned several colour schemes to be implemented by the programmers on a level basis. Every level has 5 puzzles and a colour scheme per level.
I mean just look how satisfying that is :’)
In order for my programmer friends to build the puzzles, i needed to model individual faces that could fit together perfectly regardless of rotation and orientation. This is the finished product of those faces.
It took a few remakes to get this looking like it belonged with the general aesthetic of the game; i wanted it to be simple enough it wouldn’t overwhelm the eyes but still technological looking to fit the theme. Might still change the writing.
It took a few tries to get a look that suited Gitch while not looking too much like her. Her design is so simplistic that i had to be more creative in the Virus’ details. It needed to look broken and glitched. almost soulless so as to fit its emotionless and expressionless behaviour.
Virus full body variations.
Virus colour and design combinations
Virus face shapes
My original 3D test model of what the game room might look like.
My original 3D test of the puzzle before implementing it into a game engine.
Gitch 3D render
3D render of Gitch with texture, glow and pixel hair.
3D render of Gitch with her arms out. In her design they can slot back into her body to streamline her and levitate out to add expression to her demeanour.